Apple introduces collaborative filtering to iTunes

11 09 2008

Being sold in as a way of discovering music you forgot you have (a compelling proposition when you’ve got a few weeks worth of continuous music on your harddrive), the new Genius function in iTunes 8 uses the listening behaviour of all (opted-in) iTunes listeners over time to create an recommendation engine integrated into the media player itself. This engine draws songs from your library that ‘go well together’ with a 1-click playlist set up. The new iPods will allow you to do this on the go too.

Pretty sweet, looking forward to trying it out, though I suspect it’ll get better with time rather than being great from the start.



Spreadshirt: blimmin ace

13 06 2008

I used to promote a club night, and as part of our marketing, we’d get tshirts printed up, usually to be wrapped tightly around a lithe young PR girl (hey, hate the game, not the player).

There would be a substantial minimum order (unless you wanted to pay £100 for a single shirt) and it would take about 3 weeks (picked up from the printers, not delivered).

Which is why German company Spreadshirt seems that much more amazing to me, both a guy-who-likes-tshirts and as a digital planner.

So, first as a guy-who-likes-tshirts. Once signed up, the site sports a very simple web interface where you can create your own products. You pick which shirt (or hoodie / handbag etc) that you want to use as a foundation, then upload a design (or simply type text) to make it your own. You can then sell these designs on your own webshop, choosing your own commission (and therefore the final price to the consumer). There’s no minimum order, so I could use my shop to make one-off designs for me and my friends. Or I could sell my designs on the Spreadshirt Marketplace and try and make a few bob with my designs. Blimmin ace.

It’s experience co-creation meets social media meets crowdsourcing. Spreadshirt also pay users for their user-generated content via advertising displayed each user’s shop, a trend that we’re likely to see more and more of as UGC begins to attract real traffic (and therefore ad revenues). Genius.

Experience co-creation requires consumer involvement in order to create product or service - Spreadshirt provide the basic materials, leaving users to be creative. These created products by their very nature have social currency. If I make a tshirt, I’ll want to tell people about it, as it’s mine and says something about who I am (mine says ‘it would be rude not to’ btw). My friends will visit the shop, maybe buy a tshirt, and probably in turn want to set up a shop to create their own products.

Designs that are popular across the Spreadshirt network are then sold as top picks on the company’s Marketplace. Or users can chose to keep designs private, and create short runs as small as a single tshirt. Quite how they make money is something of a mystery to me, but they seem to be thriving, so something must be right.

So with giants like Nike and adidas offering mass customisation services (Nike Custom and Mi adidas), is this what’s next for apparel? Well, Spreadshirt is more a manufacturing and logistics company than a clothing brand, and it’s unlikely we’ll see a big player surrender all design responsibilities over to the hoi poloi. However for one-off campaigns (like adidas’ adicolor), this could be a way to allow consumers to feel real ownership of the brand.